The first chamber contains multiple Prawn Suit fragments, a Laser Cutter fragment, a Data Box with a Scanner Room blueprint, and a Prawn Suit Jump Jet Upgrade in a terminal beside one of the work stations.ĭown the tunnel to the left is a small chamber with an Alien Statue. In the middle of the room there's a deep elevator shaft that leads to the rest of the facility.įollowing the rail system at the base of the shaft leads the player through some Hydrothermal Spires, where Thermal Plant fragments can be found, and towards the first chamber. The entry room contains a Data Box with a Moonpool blueprint and a Oxygen Plant. The mining site is a mixture of natural, rocky cave systems and man-made shafts mined out by Alterra. A Prawn Suit with a drill arm is recommended for optimal gains from this chamber. It can also be accessed from the Thermal Spires Caves, through the large cave system under Delta Island's dock which leads into a mineral-rich chamber, at the deepest point of the site. there's a small cave opening, located on the western side of Delta Island, in the Thermal Spires that leads to the other side of the door and it is big enough for the Seatruck to go through. Entering it through the top of the door is easiest. Seatruck access through the main door is hard, but doable. The mining site is accessible from the Thermal Spires on the western side of the island through a partially-opened main door at 150 meters of depth that is wide enough for a player or Prawn Suit. Players should remain wary of Oxygen and Lava Geysers if exploring without a Prawn Suit. Rooms beyond the main shaft contain multiple Rock Punchers. ![]() It is littered with technology left by the Alterra Corporation, most notably Prawn Suits and Thermal Plants, amongst others. The more axes of approach it's blocked on, the better.Koppa Mining Site is an aquatic, cavernous biome located under the Delta Island. You need an awkward enough space that the leviathan's "Hungry for Prawn" timer runs out before it can pathfind to the vehicle. Reapers stuffing Seamoths into terrain was a time-honored Subnautica thing, and the sequel has carried the tradition of "get your vehicle dropped from animations into solid terrain".Įdit: ^ "Three crystals" is the important detail. The spooky glow-worms seem to have a harder time clipping through the crystals than the neighboring terrain. Is there any way to prevent this from happening? It seems incredibly stupid to be forced to lose your prawn suit for the sake of a cutscene, how am I even meant to get out of the biome without it?įind an out of the way nook between three crystals, and cram the Prawn into it, then seaglide to the fabber base. ![]() When I go to leave I find a shadow leviathan literally clipped into the ground outside and my prawn suite is just completely gone, assumedly destroyed. I get to building AL-AN's body and after he's made and the cutscene is played I'm told to go to the gate. ![]() I figured "Well, if the game is gonna have me leave it outside surely it's not going to make me just auto-lose my prawn suit for the sake of this cutscene." When I arrived, I found that even though the opening was VERY clearly big enough for my prawn suit to fit into, for some reason the game did not want me bringing it inside, so I had to leave it outside. Originally posted by KiraTheUnholy:So, I finally found the fabricator base and had all the ingredients.
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